Without source code access provided by UE4, almost all of our unique expressions couldn't be achieved, so the source code access was very helpful for us,” said Kunitaka. “We had a lot of unique expressions or visuals we wanted to achieve and in order to make it happen, we needed to customize the source code heavily. So, access to the source code was limited to lead class and in the programmer team basically we were doing the problem finding and problem-solving with regard to materials.”įortunately, the capability to drill down into Unreal Engine’s source code empowered the team to realize its vision for each element of the experience. “So, basically all artists were allowed to create materials as they please, but if we give them 100% control, we could end up with super heavy materials and that could cause lots of problems. “In the art team, our policy is to empower every artist by letting them use rhythm and create material,” said Programmer Yoshioka Kunitaka. Of course, crafting these characters, worlds, and experiences is no simple task, so the team would need to come together in ways that maximized efficiency and productivity. We worked on the development with these things in mind as a goal.” Also, a good tempo when users playing games is very important. “We wanted to make the game as easy as possible to play and very accessible. As a result, the team wanted to create an experience that was approachable for long-time fans and those experiencing KINGDOM HEARTS for the first time. “Of course our most important goal is to recreate Disney Worlds in the game and make experiences that everyone can enjoy.,” Battle Director Shibata Tomokazu told us. ![]() Simply crafting assets that looked like their recognizable counterparts wouldn’t be enough though as the developers wanted to generate a sense of immersion that was more about interacting with characters and worlds rather than simply viewing them. “Each world has its own design and unique taste and the biggest challenge for us was that we needed to make unique assets for each world because each world was very different from each other.” “In KINGDOM HEARTS III, there are more than 10 worlds in total including Disney's, Pixar’s, and the original world of KINGDOM HEARTS,” said Environment Art Director Saito Eiji.
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